Tuesday, August 14, 2012

Project 2 Preview Week 10- A3 Portfolio

Get into the next step after we have composed our purposal, and we start to design our own portfolio as progress of this edutainment making.

They are divided by Element of Environment Design

First are outcome of Content


This is the benchmark as known as reference I mostly take from Tokyo Jungle on ps3.

Below are the sketch I make for the character in the edutainment.
















Front, side and back view sketches, and compare with the adult grizzly bear when it move to stage 2.

Beside also some sketch to show the action as a bear.

The next board is about Space and Form, here is the research benchmark and reference I had made.
















As saw in the image, my edutainment are outdoor action scene, the game are action game which require user to navigate the character to complete the task.
Below are the sketches for my stage build and the terrain.


















After space and form, the emotion also part of the design in an apps to effect the user emotion also, what the feeling its give, and so on.
















My emotion design for this edutainment are very relax, active to encourage user to complete their task, this kind of emotion mostly appear in application which make for kid.

At last are interaction design, the user are require to archive certain action to complete the stage.
















The reference which I listed out they are usually require to complete request of collecting item, to survive from trap and etc.

Here is my interaction design.

















As can see from the sketches, both stage are use requesting task to complete the stage.
First stage are require to collect the requested food, and also some sketches for user to interact with the edutainment when in different situation.

Tuesday, August 7, 2012

Project 2 Preview Week 9

Project Title: 
The Bearhood

Target Audience: 
5 to 9 years old

Objective: 
to let user learn about the life and habit as a grizzly bear, from young until it become adult.

Description: 

First stage-On the starting, user will follow the instruction of mother bear to collect the required item to complete the stage, everytime the item required are appear in random order.
The scene will be at a river which beside jungle.

Learning Value: to learn about the habit of the bear through mother bear's instruction.

Second stage- User are required to collect certain point in limited time to complete, different score are given different title of achievement. Food of the bear will appeared with information of the food such as nutrition, to let the user know why it cost more or less point.

User also have to avoid the trap which set by human to let the bear survive.

The scene will be at a field with a river beside and less tree.

Learning Value: let user understand about diet of the bear. And learn the reason which make grizzly bear near to extinction now.

The animal I choose is Grizzly Bear, here is image reference for grizzly bear

Sketch for the Grizzly Bear mindmap


Adult


Cubs