Tuesday, August 14, 2012

Project 2 Preview Week 10- A3 Portfolio

Get into the next step after we have composed our purposal, and we start to design our own portfolio as progress of this edutainment making.

They are divided by Element of Environment Design

First are outcome of Content


This is the benchmark as known as reference I mostly take from Tokyo Jungle on ps3.

Below are the sketch I make for the character in the edutainment.
















Front, side and back view sketches, and compare with the adult grizzly bear when it move to stage 2.

Beside also some sketch to show the action as a bear.

The next board is about Space and Form, here is the research benchmark and reference I had made.
















As saw in the image, my edutainment are outdoor action scene, the game are action game which require user to navigate the character to complete the task.
Below are the sketches for my stage build and the terrain.


















After space and form, the emotion also part of the design in an apps to effect the user emotion also, what the feeling its give, and so on.
















My emotion design for this edutainment are very relax, active to encourage user to complete their task, this kind of emotion mostly appear in application which make for kid.

At last are interaction design, the user are require to archive certain action to complete the stage.
















The reference which I listed out they are usually require to complete request of collecting item, to survive from trap and etc.

Here is my interaction design.

















As can see from the sketches, both stage are use requesting task to complete the stage.
First stage are require to collect the requested food, and also some sketches for user to interact with the edutainment when in different situation.

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